Best Co-op Fish in The One Fish: Crew Tier List
The best co-op fish in The One Fish, ranked by our editors: the 500 and 1500-point quota fillers, the harmless clownfish, and the calls that save a crew.
The best fish to reel in during a The One Fish co-op run are the high-value 500 and 1500-point catches, which nearly fill a day’s quota in one or two pulls, plus low-drama catches like the clownfish, the only fish the developer officially calls harmless. We rank every catch on three things: quota contribution, safety around the crew, and how easy it is to call out.
This page is an editorial tier ranking, not an official list: re:try has published no roster and no tier list, so these ratings are our judgment applied to verified material only. Evidence comes from official Steam store text and launch-week player footage in the 3-player Portuguese and 4-player Turkish co-op streams; player-observed facts are attributed to their stream, and anything neither source confirms is marked not yet confirmed. Checked August 14, 2026; ratings can shift with patches.
Version note: fish values, effects and crew practices on this page were verified on August 14, 2026 against the Early Access launch build (August 12, 2026); re:try ships frequent hotfixes during launch week, so numbers may move.
What Makes a Co-op Fish Good
Quota contribution is the first filter, and it is about placement, not just catching. Only fish deposited into the ship’s net or cage count; catches left in the wrong spot contribute nothing, as shown in the 3-player Portuguese launch stream. The crews’ shortcut: fish thrown onto the ship’s deck floor still counted, with the counter showing 180.
Safety is the second filter. A bomb fish exploding near the crew ends the run, heavy catches drag their carrier toward the water, and a dead player’s held fish vanish without counting. Value alone never earns a high rating. For what each catch can do, see ability-fish.
Callability is the third filter. The store page warns that some fish have abilities that can affect “you or all your friends”, and the crew that names a fish before it clears the water keeps control of it.
Best Fish for Quota
The 500 and 1500-point fish are the co-op MVPs, player-measured on the launch build. In the 4-player Turkish stream the day-one quota was 175 points and the crew finished around 1175, roughly seven times the ask. A single 1500-point catch can nearly cover a small crew’s daily quota by itself.
Which species those big numbers belong to is not yet confirmed by name; the store page names only the clownfish and the bomb fish. The 3-player Portuguese session showed a quota of roughly 900-1000 points; how the quota scales has not been published. Treat 500/1500 as player-measured values; they can change with patches.
Everything the net holds beyond the quota converts into money for the shared pool, so a big-value day is never wasted, but high value does not mean safe. The crew rule: high-value pulls go into the net the moment you reach the ship, and nothing flashy gets deposited blind. Quota mechanics are covered in how-to-feed-the-one-fish.
Best Fish for Safety
The clownfish is the only catch officially named harmless: the Steam store description frames the pull range as running “from a harmless clownfish to an explosive bomb fish”. Players in the 3-player Portuguese stream nicknamed it Nemo and saw no ability, so deposit it immediately.
The rest of the safety tier is the same shape: common, low-drama catches with no ability and no weight trap. Junk pulls, like boots and shoes, also come up, and whether they count toward the quota is not yet confirmed. Heavy fish are the opposite of safe no matter their value: they slow the carrier and drag them toward the water, so the crews threw them onto the ship floor.
For a crew still learning, clownfish and small common catches are the training wheels: they teach the deposit loop without punishing mistakes. The stream-tested rule: safe catches get deposited instantly, high-value pulls go in the moment you reach the ship, and everything spicy waits. The confirmed roster is on fish-list.
Fish to Call Out
Every ability fish needs a verbal call before it clears the water. The shark attacks players and can drag them into the sea (both streams). Heavy fish announce themselves by pulling the carrier seaward; the spiny fish stings whoever holds it and the skeleton attacks from inside your hands. The dancing fish forces nearby players to dance and the music fish plays music around itself, which is funny for three seconds and then a problem: a player locked in a dance cannot finish a deposit while the hunger timer runs.
The call format the crews converged on is name plus destination: “floor drop”, “no net”, “throw it”. A late call is not a small mistake: in the 3-player Portuguese stream a reeled-in bomb fish exploded and wiped the whole team, leaving one survivor, and the blast hits everyone near the catch, not just the holder. For spiny and skeleton fish the rule is throw, do not carry.
Never Into the Net
Three catches must never enter the deposit net with the day’s catch.
The bomb fish is the only one the developer names in official material. One bomb fish wiped nearly the whole crew in the 3-player Portuguese stream, so deposit distance beats deposit speed: an explosive pull stays away from the group, and whoever sees it first calls it instantly.
The anglerfish is a net hazard, not just a boat hazard. In the 4-player Turkish stream it attacked and ate other fish already inside the net, and the crew put the rule on camera: “Don’t throw him into that net. It attacks other fish.” If one must be delivered, deposit it late, when losing some stored catches matters less.
The pink-dreams fish is the confusion effect, and confusion near the net endangers everyone. It inverted the player’s view in the 3-player Portuguese stream (“I’m upside down” on camera); in the 4-player Turkish stream it trapped a player (“locked me in and put me in that thing”) and can throw players into the sea. The official name of this pink fish is not yet confirmed; the crews’ nickname is used here. The full danger catalog is on dangerous-fish.
Crew Assignments
Two launch-week crews independently settled into the same four-player shape: one player fishes, one hauls catches to the net, one watches for sharks and anglerfish, and one calls out hazards. A three-player session ran the same split with one job merged.
The fisher stays on the rod; the hauler handles placement, because only net and cage deposits count. The watcher tracks the aggressive catches, and the caller runs the veto list and the money. Money is shared and spending is a group decision: the Turkish crew bought only by mutual agreement, the bag price doubled from 100 to 200 after one purchase on stream, and the Luck roll cost 150 per spin. One Steam review warns that upgrades take “a big chunk” of the shared money while benefiting one player.
The day starts the moment someone presses the ship’s steering wheel, so the caller speaks before anyone touches the wheel. At day’s end The One Fish arrives and sucks up the deposited catch, and a big pull can yank nearby players; nobody stands between the creature and the net at feeding time. The full co-op loop, death and the shared wallet are in co-op.
Sources
Verified August 14, 2026.
- Steam store page: https://store.steampowered.com/app/4883580/ (official; features, 1-6 players, clownfish and bomb fish examples)
- Steam announcements hub: https://steamcommunity.com/games/4883580/announcements (official)
- Official press kit: https://impress.games/press-kit/retry/the-one-fish (official)
- Official X account: https://x.com/theonefishgame (official)
- Official YouTube channel: https://www.youtube.com/@theonefishgame (official; trailers)
- Launch-week community streams (player reports): https://www.youtube.com/watch?v=B73S_X4CY3o (3-player Portuguese), https://www.youtube.com/watch?v=ZOJLK4WWceY (4-player Turkish)
- Steam player reviews (player reports): https://steamcommunity.com/app/4883580/reviews/
Fan-made guide. This site is not affiliated with re:try, Steam, or Valve; all game content and media belong to their respective owners. Factual details were last checked on August 14, 2026.